Radio Shack ITZA 2 Manual de usuario

Owner’s Manual
Please read before using this equipment.
Playstation 2
Pro
g
rammable
Game Controller

2Contents
Contents
Introduction ........................................................................... 3
The FCC Wants You to Know .......................................... 4
A Quick Look at Your Controller ......................................... 5
Programming the Controller ................................................ 7
Setting the Mode ............................................................. 7
Programming Moves Into a Button .................................. 8
Repeating Button Presses .............................................. 11
Programming Button Force ........................................... 12
Advanced Programming ................................................ 14
Why is Timing Important? ....................................... 14
Programming Hold Down Time .............................. 15
Programming Space ............................................... 17
Programming Hold Time ......................................... 18
Resetting the Controller ................................................. 19
Operation ............................................................................. 20
Using Auto Fire .............................................................. 21
Swapping Analog Control Stick Functions ..................... 22
Troubleshooting .................................................................. 23
Care ............................................................................... 23
©2001 RadioShack Corporation. All Rights Reserved.
RadioShack and RadioShack.com are trademarks used by RadioShack Corporation.

3
Introduction
Introduction
Your RadioShack Playstation 2 Programmable Game Controller
is a 16-button gamepad you can use with the Sony Playstation
2 game console. You can program the controller’s 10 analog
fire buttons and the direction pad (for a total of 14 programma-
ble buttons) to meet your gaming needs, and you can program
special combination moves into a single button. The controller
is ergonomically designed to fit your hand and meets the de-
mands of the most challenging Playstation 2 games available
on the market today.
Your controller’s advanced features include:
Pressure-Sensitive Analog Technology — the controller
“senses” the amount of pressure you exert on its buttons, then
transmits that information to your Playstation 2.
Dual Shock Vibration — the controller vibrates at two different
frequencies simultaneously, letting you feel the action as you
play.
Two Thumb-Controlled Analog Sticks — provide better con-
trol and comfort.
Digital or Analog Mode — let you play games that use either
control mode.
Auto Fire — let you fire a continuous blast from buttons you se-
lect.

4Introduction
THE FCC WANTS YOU TO KNOW
This equipment has been tested and found to comply with the
limits for a Class B digital device, pursuant to Part 15 of the
FCC Rules
. These limits are designed to provide reasonable
protection against harmful interference in a residential installa-
tion. This equipment generates, uses and can radiate radio fre-
quency energy and, if not installed and used in accordance with
the instructions, may cause harmful interference to radio com-
munications.
However, there is no guarantee that interference will not occur
in a particular installation. If this equipment does cause harmful
interference to radio or television reception, which can be deter-
mined by turning the equipment off and on, the user is encour-
aged to try to correct the interference by one or more of the
following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and
receiver.
• Consult your local RadioShack store or an experienced
radio/TV technician for help.
If you cannot eliminate the interference, the FCC requires that
you stop using your controller.
Changes or modifications not expressly approved by Ra-
dioShack may cause interference and void the user’s authority
to operate the equipment.

5
A Quick Look at Your Controller
A Quick Look at Your
Controller
Direction Pad — this analog control
lets you move up, down, left, and
right and at angles in different direc-
tions (shown as ↑,↓,←,and → re-
spectively). For other games, you
can select different tangents from
up, down, left, and right (for exam-
ple, Ëand Ì).
MODE Button and
Indicator — press
to switch between
digital and analog
mode.
AUTOFIRE — press to
set all fire buttons (ex-
cept the direction pad) so
they fire automatically
when pressed. Press
again to turn off auto fire.
SELECT —
press to select
items or options.
START — press
to start or pause a
game, or to enter
a “space” when
you program a
sequence of fire
buttons.
PROGRAM — hold down to program the con-
troller. The PROGRAM indicator flashes when
you press PROGRAM and turns off when you
press PROGRAM again.

6A Quick Look at Your Controller
, , , and — You can program each of these analog fire
buttons to any available function.
E1 and E2 — These extra analog fire buttons default as L1 and
R1 respectively. You can program them with the functions of
any other analog fire button.
L1, L2, R1 and R2 — These analog fire buttons are programma-
ble.
Analog Control Sticks/Integral Buttons —
Each control stick contains two axes (X and Y)
and an integral button (L3 and R3). Use the in-
tegral buttons by pressing down on the analog
control sticks.

7
Programming the Controller
Pro
g
rammin
g
the
Controller
You can customize the controller to your personal preferences
by programming its buttons. You can set the controller’s mode,
program moves into the controller’s buttons, repeat button
presses, program button force, program the controller with a se-
ries of button presses, and set options including hold down
time, space, and hold time. You can program each of the con-
troller’s buttons (including ↑,↓,←,and →on the direction pad)
except for START, SELECT, AUTOFIRE, L3, R3, MODE and PRO-
GRAM.
Notes:
• Depending on the controller’s mode (see “Setting the
Mode”), each button’s programmability and available func-
tions might be different.
• You cannot use the controller to play games while it is set
to its program mode.
SETTING THE MODE
You can set the controller to either of the following modes:
Digital Mode — simulates the traditional digital game pad con-
figuration. When the controller is set to this mode, MODE does
not light. Digital control provides better performance for action
and fighting games. To set the controller to digital mode, repeat-
edly press MODE until its indicator turns off.

8Programming the Controller
In this mode, there are 14 keys (including the direction pad and
fire buttons) you can use. A series of fire buttons can be pro-
grammed into each button. The left and right analog control
sticks simulate the direction pad control. The functions of E1
and E2 default to L1 and R1 respectively.
Note: L3 and R3 do not work in digital mode.
Analog Mode — simulates Playstation 2 configuration. When
the controller is set to this mode, MODE lights green. Analog
control provides better response for driving and flight simulation
games. To set the controller to analog mode, repeatedly press
MODE until its indicator lights green.
In this mode, there are 16 fire buttons you can use. The integral
buttons in the analog control sticks are L3 and R3 respectively.
These two buttons cannot be programmed. The functions of E1
and E2 default to L1 and R1 respectively.
Notes:
• The controller might automatically switch to either mode,
depending on the game you are playing.
• You can program the controller’s button force in analog joy-
stick mode (see “Programming Button Force” on Page 12).
PROGRAMMING MOVES INTO A BUTTON
In most games, you perform a step or action by pressing a but-
ton or a series of buttons. Your controller lets you program the
function of one or more of the fire buttons into one or more but-
tons you select. You can store up to 14 button presses into a
single button. This lets you store multiple moves into that but-

9
Programming the Controller
ton, letting you automatically make complicated moves by sim-
ply pressing the button during a game.
Notes:
• Although you can store combination moves in the control-
ler, the game you are playing must allow combination
moves for you to use them.
• Since some complicated moves depend on
hold down time
(the amount of time a button remains active after you press
it),
space
(idle time between steps), and
hold time
(the
amount of time a button is held down) to work properly, you
might not be able to use these steps to program some
types of move series into the controller. See “Advanced
Programming” on Page 14 for more information about pro-
gramming space and hold information into a series of
moves.
• You can program a single button with the functions of up to
14 fire buttons, and program more than one button with the
functions of up to 15 fire buttons. If you program more than
one button, you can program the functions of additional fire
buttons into one of the buttons. This means that if you pro-
gram two buttons, one of the buttons can have up to 10 fire
buttons, while the other can have no more than 5 fire but-
tons.
Follow these steps to program moves into a button.
1. Hold down PROGRAM until the controller beeps twice and
the PROGRAM indicator flashes.
2. Hold down the button you want to program until the control-
ler beeps and the PROGRAM indicator lights steadily.

10 Programming the Controller
3. Hold down the fire button whose function you want to pro-
gram until you hear a beep, the PROGRAM indicator
blinks, and the controller clicks. The function of each fire
button you press is saved to the button you pressed in Step
2.
When the button you pressed in Step 2 is full, the controller
beeps three times and will not accept any more keypresses
or the function of the last fire button you pressed.
4. Repeat Step 3 for each fire button you want to program into
the button you pressed in Step 2.
5. Hold down PROGRAM until the controller beeps twice. The
PROGRAM indicator turns off.
6. Repeat Steps 1–4 to program another button.
Notes:
• Since START also functions as a space in some program-
ming options, you cannot use it as the first button in a
series or program its function into another button by itself.
• Pressing SELECT has no effect while you program the con-
troller.
• If you press more than one button while programming the
controller and the controller beeps once, it accepted all the
buttons you pressed.
• If the controller beeps, you must release any fire button you
pressed before pressing more fire buttons.
Otros manuales para ITZA 2
2
Este manual sirve para los siguientes modelos
1
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