Macsense ifunstick Manual de usuario

USB iFunStick
Game Controller
User’s Manual

Copyright
Copyright © 1999 by Macsense. All rights reserved. No part of
this documentation may be reproduced in any form or by any
means or used to make any directive work (such as translation or
transformation) without permission from Macsense Connectivity,
Inc. Macsense Connectivity, Inc. reserves the right to revise this
documentation and to make changes in the content without oblig-
ation to provide notification of such revision or change.
FCC Warning
This equipment has been tested and found to comply with the
limits for a Class B digital device, pursuant to 47 CFR, Part 2 and
Part 15 of the FCC Rules. These limits are designed to provide
reasonable protection against harmful interference in a residential
installation. This equipment generates, uses and can radiate radio
frequency energy and, if not installed and used in accordance with
the instructions, may cause harmful interference to radio commu-
nications. However, there is no promise that interference will not
happen in a particular installation.
CE Declaration of Conformance
This is to certify that this device is shielded against the gener-
ation of radio interference in accordance with the application of
Council Directive 89/339/EEC on the approximation of the laws of
the Member States relating to electromagnetic compatibility.
Conformity is declared by the application of Class B.
Trademarks
All companies, brands, and product names are trademarks or
registered trademarks of their respective companies.
Specifications are subject to change without prior notice.
i

Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . .iii
General information for iFunStick . . . . . . . . . . . .1
Package Contents . . . . . . . . . . . . . . . . . . . . . . . .1
System Requirements . . . . . . . . . . . . . . . . . . . . .1
Hardware Overview . . . . . . . . . . . . . . . . . . . . . . .1
Operation Reference . . . . . . . . . . . . . . . . . . . . . .2
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Hardware Installation . . . . . . . . . . . . . . . . . . . . . .4
Software Installation . . . . . . . . . . . . . . . . . . . . . . .5
Programming the iFunStick . . . . . . . . . . . . . . . . .6
Choosing a Game Set . . . . . . . . . . . . . . . . . . . . .7
Editing a Game Set . . . . . . . . . . . . . . . . . . . . . .8
Creating an All-New Game Set . . . . . . . . . . . . . .10
Using Game Sprockets to Configure
the iFunStick . . . . . . .10
Calibrating the iFunStick . . . . . . . . . . . . . . . . . . .11
Specfications . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
ii

INTRODUCTION
Thank you for purchasing the Macsense iFunStick. The
iFunStick computer game controller is equipped with a USB con-
nector, making it compatible with the new Apple iMac, Blue G3, or
any Macintosh with USB interface. This advanced game controller
combines high performance functionality with a stylish ergonomic
design, making it one of the best USB game controllers available
for racing, flying, or combat games.
In addition to having the regular features of a standard joy-
stick, the iFunStick has additional configuration functionality allow-
ing you to program the device to fit your individual preferences for
the game you like to play.
Please read this manual for information about installing, pro-
gramming, and configuring the controller’s buttons to fit your pref-
erences.
At Macsense we are continually searching for ways to improve
our products and our company. If you have any suggestions, or if
you have questions about the iFunStick, please e-mail our techni-
The information in this manual is organized as follows:
Chapter Content
Introduction Describes the package contents, features,
and main applications of the iFunStick
Installation Describes how to install the iFunStick for
ordinary applications
Programming the Describes configuration options
iFunStick
Specifications Technical details iii

Genera Information for iFunStick
Package Contents
After opening the box containing the iFunStick, check to make
sure you have received these items.
•An iFunStick game controller
• A CD containing software & manual
System Requirements
• Macintosh computer with an available USB port
• Mac OS 8.1 or higher
Hardware Overview
Please take a moment to review the diagram below to familiar-
ize yourself with the buttons and switches on your iFunStick.
Figure 1 - Button/Switch Operation
1

Operation Reference
In addition to having all of the basic functions of a standard
joystick (X, Y axes, and function buttons) we’ve added several
extra options to the iFunStick, making it the best stick we’ve ever
developed. We think that once you become familiar with the
iFunStick’s Throttle Switch and view-altering Hat Switch, you’ll
agree with us that the iFunStick blows the competition away! The
following is a list of action inputs on the iFunStick, along with a
brief description of how each one is applied.
•Function Buttons
Buttons 1-4 are game dependent. Please consult the
manual of the game you are playing to get the best game
performance. Use these buttons to kick, punch, etc.
•Handgrip Control Stick
This ergonomically-designed stick fits your hand like a
glove - and it should it’s modeled after a real flightstick
controller from the cockpit of an F/A-18 jet fighter! The
stick offers 360-degree directional movement, and its
auto-centering functionality returns the stick to a neutral
position when released.
•Hat Switch
When using the iFunStick’s Hat Switch with a flight simu-
lator game, the Hat Switch provides you with the option to
choose from a variety of different views of the game field
or cockpit view.
•Throttle Switch
For flight simulator games, this switch is like the gas pedal
on a car. Push the lever forward, and it’s up, up, and
away! Or if you don’t particularly feel the need for speed,
simply pull back on the throttle switch and you’ll slow to a
crawl. The throttle switch is non-auto-centering, so it stays
in whatever position you leave it in.
•Rudder Switch
For flight simulator games, this switch controls the rudder
of a plane The rudder switch is non-auto-centering, so it
stays in whatever position you leave it in.
2

• Control Stick Faders
You can make minute adjustments to the X or Y axes
using the faders located on the top of the iFunStick (on
top, next to the Stick).
3

INSTALLATION
Hardware Installation
The iFunStick computer game controller uses USB technology
to interface with your computer. USB is a “hot-swappable” tech-
nology, meaning you can connect peripherals to the computer
while the power is on. However, to protect the sensitive electrical
components inside your computer (and inside the iFunStick), we
recommend turning your computer’s power off before con-
necting the iFunStick.After turning off your computer, please fol-
low these steps:
1. Plug the iFunStick’s USB connector firmly into an available
USB port of your computer.
(NOTE: On most Apple computers, the USB ports can usually be
found on the keyboard or in the back panel of the com -
puter. If all of your computer’s ports are occupied, you
may need to plug the iFunStick’s USB connector— and
any other USB devices currently connected to your com -
puter—into a USB hub. Then connect this hub to one of
the newly vacated computer ports).
2. After plugging the iFunStick’s connector into your comput-
er’s USB ports (or into a hub), turn your computer’s power
on and proceed to the next section in this manual:
“Software Installation.”
4

Software Installation
An installation CD comes bundled with the FunStick. This CD
contains the FunStick’s driver (a driver is a software program that
gives your computer special instructions that make the device
work). After you have connected the FunStick’s USB cable to your
computer, please locate this CD and follow the directions below.
1. Insert the iFunStick CD into your computer’s CD-ROM
drive and wait several moments for your computer to read
the disc. An iFunStick Installer screen appears with an
iFunStick Installation Icon like the one below.
2. Double-click this icon. The following screen appears.
Figure 2 - Installer Screen
3. Follow the onscreen instructions.
4. After the installation is complete, restart your computer.
5

Programming the iFunStick
With the iFunStick cable attached to your computer and the
software installed, you are almost ready to start playing games.
Before you do, you must program the buttons and switches on the
iFunStick because these buttons are configured to a default posi-
tion upon first installing the device, and the default position may
not be appropriate for the game you want to play.
You can program the function buttons by selecting or choosing
an appropriate game set. (A game set is a group of prearranged
actions assigned to the buttons and switches of your iFunStick.
For example, a game set for a boxing game could have function
button 2 correspond to “punch,” while a different game set
designed for a flight simulation game could have that same button
correspond to a “shoot” action). You can configure your
iFunStick’s buttons in one of these four ways:
• Choose an existing game set that have been pre-pro-
grammed.
• Edit the existing game set and save as a new game set.
• Create an all-new game set.
• Use “Game Sprockets.”
(NOTE: Game Sprockets is an interface application that lets a
game-oriented input device—such as the iFunStick—
communicate with your computer. Game Sprockets pro -
vides a user-friendly method of configuring your joystick,
and is supported by many games. Consult the manual of
the game you will be playing to find out if this game sup -
ports Game Sprockets).
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