Kitronik PROGRAMMABLE MUSIC BOX KIT Manual de usuario

PROGRAMMABLE MUSIC BOX KIT
ADD A TUNE TO YOUR PRODUCT WITH THIS
TEACHING RESOURCES
SCHEMES OF WORK
DEVELOPING A SPECIFICATION
COMPONENT FACTSHEETS
HOW TO SOLDER GUIDE
Version 2.
0

Programmable Music Box Teaching Resources
www.kitronik.co.uk/2122
Index of Sheets
TEACHING RESOURCES
Index of Sheets
Introduction
Schemes of Work
Answers
The Design Process
The Design Brief
Investigation / Research
Developing a Specification
Design
Design Review (group task)
Soldering in Ten Steps
Resistor Values
Why Use a PIC Micro-controller?
Instruction Manual
Evaluation
Packaging Design
ESSENTIAL INFORMATION
Build Instructions
Checking Your Music Box PCB
Testing the PCB
Fault Finding
Designing the Enclosure
Programming Task
How the Music Box Hardware Works
Online Information

Programmable Music Box Teaching Resources
www.kitronik.co.uk/2122
Introduction
About the project kit
Both the project kit and the supporting material have been carefully designed for use in KS3 Design and Technology
lessons. The project kit has been designed so that even teachers with a limited knowledge of electronics should have
no trouble using it as a basis from which they can form a scheme of work.
The project kits can be used in two ways:
1. As part of a larger project involving all aspects of a product design, such as designing an enclosure for the
electronics to fit into.
2. On their own as a way of introducing electronics and electronic construction to students over a number of
lessons.
This booklet contains a wealth of material to aid the teacher in either case.
Using the booklet
The first few pages of this booklet contains information to aid the teacher in planning their lessons and also covers
worksheet answers. The rest of the booklet is designed to be printed out as classroom handouts. In most cases all of
the sheets will not be needed, hence there being no page numbers, teachers can pick and choose as they see fit.
Please feel free to print any pages of this booklet to use as student handouts in conjunction with Kitronik project
kits.
Support and resources
You can also find additional resources at www.kitronik.co.uk.There are component fact sheets, information on
calculating resistor and capacitor values, puzzles and much more.
Kitronik provide a next day response technical assistance service via e-mail. If you have any questions regarding this
kit or even suggestions for improvements, please e-mail us at:
Alternatively, phone us on 0845 8380781.

Programmable Music Box Teaching Resources
www.kitronik.co.uk/2122
Schemes of Work
Two schemes of work are included in this pack; the first is a complete project including the design & manufacture of
an enclosure for the kit (below). The second is a much shorter focused practical task covering just the assembly of
the kit (next page). Equally, feel free to use the material as you see fit to develop your own schemes.
Before starting we would advise that you to build a kit yourself. This will allow you to become familiar with the
project and will provide a unit to demonstrate.
Complete product design project including electronics and enclosure
Hour 1
Introduce the task using The Design Brief sheet. Demonstrate a built unit. Take
students through the
design process using The Design Process sheet.
Homework: Collect examples of musical products that are currently on sale. These may include toys,
games, greetings cards etc. List the common features of these products on the Investigation / Research
sheet.
Hour 2
Develop a specification for the project using the Developing a Specification sheet.
Resource: Sample of musical products.
Homework: Using the internet or other search method, find out what is meant by design for
manufacture. List five reasons why design for manufacture should be considered on any design project.
Hour 3
Read Designing the Enclosure sheet. Develop a product design using the Design sheet.
Homework: Complete design.
Hour 4
Split the students in
to groups and get them to perform a group design review using the Design Review
sheet.
Hour 5
Using the Soldering in Ten Steps sheet, demonstrate and get students to practice
soldering. Start the
Resistor Value worksheet.
Homework: Complete any of the remaining resistor tasks.
Hour 6
Using cardboard, get the students to model their enclosure design. Allow them to make alterations to
their design if the model shows any areas that need changing.
Hour 7
Build the electronic kit usin
g the Build Instructions.
Hour 8
Complete the build of the electronic kit. Check the completed PCB and fault find i
f required using the
Checking Your Music Box PCB section and the fault finding flow chart.
Homework: Read How the Music Box Hardware Works sheet.
Hour 9
Programming task
-
Play music when switch opened.
Hour 10
Build the enclosure.
Hour 11
Build the enclosure
.
Homework: Collect some examples of instruction manuals.
Hour 12
Build the enclosure
.
Homework: Read Instruction Manual sheet and start developing instructions for the music box.
Hour 13
Build the enclosure.
Homework: Complete instructions for the design.
Hou
r 14
Using the Evaluation and Improvement sheet, get the students to evaluate their final product and
state where improvements can be made.
AdditionalWork
Package design for those who complete ahead of others.

Programmable Music Box Teaching Resources
www.kitronik.co.uk/2122
Electronics only
Hour 1
Introduction to the kit demonstrating a buil
t unit. Using
the
Soldering in T
en
S
teps sheet
,
practice
soldering.
Hour
2
Build the kit using the Build Instructions.
Hour 3
Check the completed PCB and fault fi
nd if required using Checking Y
our
Music Box
PCB and fault finding
flow chart.
Hour 4
Programming task
-
Play music when switch opened.
Answers
Resistor questions
1st Band 2nd Band Multiplier x Value
Brown Black Yellow 100,000
Green Blue Brown 560
Brown Grey Yellow 180,000
Orange White Black 39
Value 1st Band 2nd Band Multiplier x
180 Brown Grey Brown
3,900 Orange White Red
47,000 (47K) Yellow Violet Orange
1,000,000 (1M) Brown Black Green

Programmable Music Box Teaching Resources
www.kitronik.co.uk/2122
The Design Process
The design process can be short or long, but will always consist of a number of
steps that are the same on every project. By splitting a project into these
clearly defined steps, it becomes more structured and manageable. The steps
allow clear focus on a specific task before moving to the next phase of the
project. A typical design process is shown on the right.
Design brief
What is the purpose or aim of the project? Why is it required and who is it
for?
Investigation
Research the background of the project. What might the requirements be?
Are there competitors and what are they doing? The more information found
out about the problem at this stage, the better, as it may make a big
difference later in the project.
Specification
This is a complete list of all the requirements that the project must fulfil - no
matter how small. This will allow you to focus on specifics at the design stage
and to evaluate your design. Missing a key point from a specification can
result in a product that does not fulfil its required task.
Design
Develop your ideas and produce a design that meets the requirements listed
in the specification. At this stage it is often normal to prototype some of your
ideas to see which work and which do not.
Build
Build your design based upon the design that you have developed.
Evaluate
Does the product meet all points listed in the specification? If not, return to the design stage and make the required
changes. Does it then meet all of the requirements of the design brief? If not, return to the specification stage and
make improvements to the specification that will allow the product to meet these requirements and repeat from
this point. It is normal to have such iterations in design projects, though you normally aim to keep these to a
minimum.
Improve
Do you feel the product could be improved in any way? These improvements can be added to the design.
Design Brief
Investigation
Specification
Design
Build
Evaluate
Improve

Programmable Music Box Teaching Resources
www.kitronik.co.uk/2122
The Design Brief
A manufacturer of childrens toys has designed a circuit that plays a tune
when a switch is opened or closed.
The manufacturer can think of many great applications for this circuit.
For example it could be used to play a tune when your toy box is opened
or when a coin is dropped into a money box.
The manufacturer would like you to research and select a particular use
for the circuit. They would then like you to produce a design that is
suitable for that use. The design must meet all of the requirements of
the selected target market.
Description of the music box
Once the switch is activated it plays a tune. As the music box is programmable the tune that is played can be
changed. It is also possible to trigger the tune on either the opening or the closing of the switch.

Programmable Music Box Teaching Resources
www.kitronik.co.uk/2122
Investigation / Research
Using a number of different search methods, find examples of similar products that are already on the market. Use
additional pages if required.
Name Class

Programmable Music Box Teaching Resources
www.kitronik.co.uk/2122
Developing a Specification
Using your research into the target market for the product, identify the key requirements for the product and
explain why each of these is important.
Name Class
Requirement
Reason
Example:
The box should have some
holes in it.
Example: So that the sound can be heard.

Programmable Music Box Teaching Resources
www.kitronik.co.uk/2122
Design
Develop your ideas to produce a design that meets the requirements listed in the specification.
Name Class
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