FASELUNARE VEGA Manual de usuario

FASELUNARE VEGA MANUAL 1.0
Hello!
Thank you for choosing VEGA!
When we started thinking about our first module, we thought about what we wanted to put in our rack. We wanted a rhythmic section that
would allow us to have multiple sounds simultaneously.
Another thing we wanted was to save space because the number one enemy of modular systems is the space.
So we started thinking about VEGA. It had to be small and have multiple functions.
In the end, we came to have a module of only 6HP with 4 voices dedicated to percussive sounds with the possibility of having synthesis
and samples as a sound source.
Each voice therefore has 4 samples (stored on SD card) and 1 synth engine dedicated to specific types of sound (Kick, Snare, Hats x 2)
The interface is very simple, 4 voice buttons (amber), 1 function button (amber), 2 RGB encoders and a series of colored LEDs for the
pages.
FOR QUESTIONS ABOUT VEGA, PLEASE WRITE TO SUPPORT@FASLEUNARE.COM

USER INTERFACE
A - SD CARD - Used to store samples and preset.
Each voice uses 4 samples in wave format 44100 Mono and they must
be named: A1.wav, A2.wav, A3.wav, A4.wav for the first voice (K), B1.wav,
B2.wav, B3.wav, B4.wav for the second voice (L), C1.wav, C2.wav, C3.wav,
C4.wav for the third voice (M) and D1.wav, D2.wav, D3.wav, D4.wav for the
last voice (N).
B - PAGES - A key point of the vega UI is pagination, the 4 leds (B)
indicate the different pages. Each page hosts 2 parameters.
C - FUNCTION - The function button used alone allows you to change the
parameters page. When used in tandem with one of the voice buttons, this
activates the MUTE mode.
D - METER - The 5 LEDs indicate the value of the parameters and, on the
first page, indicate the sound source (samples or synthesis).
E - F - ENCODERS - The 2 encoders are RGB, which means that different
colors correspond to different functions. GREEN corresponds to the
PARAMETERS,BLUE corresponds to the SOURCE selection and RED
indicates the selection and storage of the PRESETS.
G-H-I-J-VOICE selection buttons. Select the voice to edit by pressing
the corresponding button. When a voice is selected, it is brighter. Pressing
the C button together with one of the voice buttons enters the MUTE
mode. Pressing C + VOICE again exits the MUTE mode. While in MUTE
MODE, the button flash with a FADE IN and FADE OUT effects.

K-L-M-N-VOICE TRIGGERS - Each VEGA voice has its own trig
compatible with the Eurorack standard. Accept trig signals from other
modules and external sequencers.
O - ACCENT TRIGGER - This additional trigger adds an accent at the L
VOICE, normally the L voice is dedicated to the CLOSED-HATS SOUNDS,
when the accent is triggered, the release time of the sound is extended
creating an OPEN-HATS EFFECTS . The release time is fixed.
P - AUDIO OUTPUT - All the 4 voices are internally summed and sent to
the AUDIO OUTPUT.

STORE AND LOAD PRESETS
VEGA can save up to 5 PRESETS each of which contains the information of all parameters and sound sources, the presets are stored
on the SD card along with the samples.
NOTE: The first time you turn on your VEGA, the presets will all be the same.
STORE A PRESET
When you are satisfied with your sound design, you can save your sound simply by holding down the FUNCTION key and pressing the
F encoder (the one on the right). At this point the encoder changes color and becomes RED, by turning the encoder you can select the
position where to store the sound (indicated by the METER’S LEDS), press the encoder again and it will start flashing. At this point,
VEGA is waiting for your confirmation. By pressing again, confirm and save.
LOAD A PRESET
You can recall your saved sound simply by holding down the FUNCTION key and pressing the G encoder (the one on the left). At this
point the encoder changes color and becomes RED, by turning the encoder you can select the preset to load (indicated by the METER’S
LEDS), press the encoder again and it will start flashing.VEGA is waiting for your confirmation, by pressing again, confirm and load.

THE PAGES PARAMETERS
The Vega's parameters are divided into PAGES. Each page has 2 parameters that can be modified with the respective encoders. The
value of the parameter that we are modifying, or that we have selected by pressing the corresponding encoder, is indicated by the 5 LEDS.
To switch between pages, simply press the FUNCTION button.

THE 4 VOICES
Each of the VEGA voices has 2 AUDIO ENGINES, one that works with SAMPLES and one totally SYHNTHESIZED.
BASIC OPERATIONS
● To EDIT a voice, simply press the corresponding VOICE BUTTON
● To TRIG a voice, using the corrisponding TRIG IN JACK
● To MUTE a voice, press the FUNCTION BUTTON + THE VOICE BUTTON
● To UNMUTE a voice, press the FUNCTION BUTTON + THE VOICE BUTTON
● By pressing all the voice buttons at the same time, you enter in a special PANIC
MODE. Press the left encoder to load the DEFAULT PRESET or the
FUNCTION BUTTON to exit the PANIC MODE.
VOICE SOURCE
The very first parameter on every VEGA’s voice is the SOURCE in the PAGE 1
In this page, the LEFT ENCODER is BLUE.
By rotating this encoder you can select one of the 4 SAMPLES (the first 4 green leds) or
the synth engine (the red one). Once in position, the blue encoder BLINKS, to make the
change effective, you must confirm by pressing the encoder.
SAMPLES
The samples must be loaded on the Micro SD Card. There are 4 per voice and must be
named in this way: A1.wav, A2.wav, A3.wav, A4.wav for the first voice (G/K), B1.wav,
B2.wav, B3.wav, B4.wav for the second voice (H/M), C1.wav, C2.wav, C3.wav, C4.wav
for the third voice (I/L) and D1.wav, D2.wav, D3.wav, D4.wav for the last voice (J/N).
NOTE: Samples must be MONO / 44.100Hz / 16Bit / maximum 4 seconds in length
and in Wav format. We recommend using a C10 SD card to avoid sample loading
problems.

THE SAMPLED VOICE
Common to all voices when a sample is selected as a source.
The Samples are loaded from the SD card and stored in memory while using the VEGA to optimize the reading speed and limit the usage
of the SD Card.
You can control the PITCH of the SAMPLE that can be mixed with a WHITE NOISE which has its own FILTER and ENVELOPE. The signal
then passes through a LOW PASS FILTER and a VCA controlled by an A/R ENVELOPE, the last element of the DSP is a BITCRUSHER
for sonic destruction.

THE KICK VOICE
The first synthesized voice is the COMPLEX KICK TONE GENERATOR. Inspired by the analog kicks of the past, it consists of two
generative parts: two oscillators SINE and TRI that can be interpolated to create new harmonics and a WHITE NOISE which has its own
FILTER and ENVELOPE. In total the kick has 3 ENVELOPE GENERATORS.

THE SNARE VOICE
Very similar to the Kick but with a Triangular wave to give the right punch and to support the Noise generator, the SNARE has its power in
the speed of the 3 ENVELOPES, with a very fast attack on the NOISE and the ability of tuning the sound through the PITCH parameter
with his envelope to add dynamism.

THE HATS VOICES
Voices 3 and 4 are identical, we have decided to include two synthesis engines dedicated to the sounds of HATS / CYMBALS with
extremely versatile parameters to be able to create almost any sound in that range.
In this case the sound generation is entrusted to WHITE NOISE and PINK NOISE which can also be interpolated between them. The signal
then passes through an A/R ENVELOPE controlled VCA, then passes into a FILTER which can be LOW PASS or HIGH PASS, also in this
case the two can be interpolated giving life to intermediate filtering positions. The filter’s CUTOFF parameter is controlled by another A/R
ENVELOPE mixed to a special FREAKY PARAMETER. Each VEGA has an onboard CHIP that generate an unique 128bit encrypted
key, this number is used to generate the FREAKYNESS for the FREAKY PARAMETER and this gives to each VEGA a subtly different
sound.
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