
p6
Palette OS v10
Strand Lighting
Concepts and Overview
Welcome Page
Congratulations on the purchase of your Strand Lighting Palette Lighting Control Console.
For general help, use the Contents, Index or Search tab on the left.
Check out the Software Revision History.
Palette is a powerful, yet easy to program and operate theatrical control system that truly does
marry dimming and automated control like no other desk. The key is in the software design,
using a Graphical User Interface, together with a control surface that gives you all the direct
access that you have come to expect from a professional lighting console. The core fade engine
works on the Last-Action philosophy, meaning levels and attributes stay put until another control
moves them, freeing you from recording all channels in all cues. This lends itself nicely to the
multiple cue list environment that Palette also boasts. Below are links to full-fledged help topics
that describe some of the keys features that make Palette a very powerful desk:
oUniversal Attribute Control Model - Horizon Control's UAC is a whole new way of
thinking about controlling moving lights. It frees the designer from the crazy world of
DMX charts and lets you think of the lights in your rig as tools to aid you in your
design.
oAdding Effects with Palette is as easy and convenient as making a gobo rotate
clockwise. Effects can be added to any attribute or attribute family and from that point
onward in the show, the parameters of the effect track, just like any other attribute
value.
oBusking - With Palette's unique approach to storing entire looks, rather than just
levels, the slider panels become incredibly flexible tools to busk shows live. The setup
and operation is far faster than other desks and core fade engine allows you to build
up extremely complex looks and then tear them back down to their primitives in any
order.
oMove In Black - Never again worry about manually marking your moving lights so you
don't see unwanted live moves on stage as cues come up without being limited to
global parameter timing. Each cue possess its own MIB timing as well as MIB
Suppression.
oTiming parameters are extremely flexible, from individual attribute family's wait, fade