
Introduction of wing flap function
Range of oscillation
of wing flap downward
1.First you should use computerized control equipment more than 6ch.
2.Connect the steering engine extended line (mongline) to 1ch and 6ch of transmitter respectively.
3.Conduct mix-control of 1ch and 6ch on the transmitter, 1ch is for aileron and 6ch is for wing flap.
4.The transmitter should be set on Toggle Switch, because wing flap can just in the middle or sway downward.
5.The distance of travel should be set at 80% generally, the range of oscillation downward should be
15~18mm。
Flying the sky Climber
The Sky Climber is in the configuration of a standard trainer The Sky Climber is easy to fly even for pilots with
moderate experience. If you have not previously flown a trainer it is strongly suggested that you learn to fly with
the assistance of an experienced pilot to help you with the first few flights.
Find a Suitable Flying Site
Find a flying site clear of buildings, trees, power lines and other obstructions. Until you know how much area will
be required and have mastered flying your Sky Climber, a site at least the size of two or three football fields
should be adequate—a flying field specifically intended for R/C planes is best. Don’t fly within six miles of R/C
flying fields and never fly near people—especially children who can wander unpredictably.
Take Off
Until you have become comfortable with flying your Sky Climber, do not fly if the wind speed is greater than 10
mph [16 kilomoters/hr].One final check before take off: always double-check the flight control response to your
inputs from the transmitter before every flight.Be certain the ailerons, elevator and rudder respond correctly and
that none of the controls have inadvertently become reversed.If the surface is smooth (such as pavement or
blacktop) the Sky Climber can take off from the ground.but most grass is probably too tall, so if flying from grass
the model will have to be hand launched.
Hand-Launch
Until you have become efficient at flying your Sky Climber, always use an assistant to hand-launch your model.
Have your assistant hold the model by the bottom of the fuselage. When both of you have signaled “ready,”
advance the throttle to full power. Your assistant should run a few steps with the plane held high above his head,
and then give the model a swift, but controlled toss at a level, or slightly nose-up