Inertial Motion Capture System FOHEART·X User Manual V20191125150
11.2 The packaged file....................................................................................................................... 24
11.3 Export the data within the scope of the timeline......................................................................... 24
11.4 The playlist ................................................................................................................................ 26
11.5 Attribute.................................................................................................................................... 27
12 GRAPHICS AREA ................................................................................................................................ 27
13 KINEMATICS ...................................................................................................................................... 28
14 THE MENU BAR - SET UP -OPTION ....................................................................................................... 29
14.1 Shortcuts ................................................................................................................................... 29
14.2 The plug-in................................................................................................................................. 29
14.3 Posture calibration..................................................................................................................... 31
14.4 Export data................................................................................................................................ 31
14.5 The data file............................................................................................................................... 32
14.6 The software Settings................................................................................................................. 32
15 THE CAMERA TO RECORD ................................................................................................................... 33
15.1 Used to prepare ......................................................................................................................... 33
15.2 Video recording parameters ....................................................................................................... 34
16 DEFINITION OF COORDINATE SYSTEM.................................................................................................. 34
16.1 Sensor coordinate system definition ........................................................................................... 34
16.2 Quaternion and euler Angle coordinate system definition ........................................................... 34
16.3 Definition of skeletal coordinate system...................................................................................... 34
16.4 Unity3D Coordinate system ........................................................................................................ 35
17 COMMON PROBLEMS.......................................................................................................................... 36
18 EQUIPMENT USE PROBLEM ................................................................................................................. 37
19 MATTERS NEEDING ATTENTION........................................................................................................... 38
PART Ⅲ SDK AND PLUG-IN................................................................................................................ 38
1MOTIONVENUS SDK...................................................................................................................... 38
1.1 Brief introduction......................................................................................................................... 38
1.2 Method of use.............................................................................................................................. 38
1.3 Functional description.................................................................................................................. 38
1.4 Data type in units......................................................................................................................... 38
1.5 Skeletal correspondence............................................................................................................... 38
1.6 Usage scenarios........................................................................................................................... 40
2UNITY REAL-TIME PLUG-IN ............................................................................................................. 40
2.1 Download plug-in package........................................................................................................... 40
2.2 Modeling recommendations......................................................................................................... 40
2.3 Plug-in usage process................................................................................................................... 41
2.4 Demo........................................................................................................................................... 46
2.5 how to solve the problems of model sliding/floating or feet under the ground after binding?........ 46
2.6 points for attention ...................................................................................................................... 48
3 UE4 REAL-TIME PLUG-IN ..................................................................................................................... 49
3.1 Introduction................................................................................................................................. 49
3.2 Application method...................................................................................................................... 49
4MOTIONBUILDER REAL-TIME PLUGIN .............................................................................................. 54