
Acoustic signals Menu for CONTEST programming
Acoustic signals occur automatically at the end [ “CONTEST PROGRAMMING” ]
of both, the combat time and 10sec of knock-
down. It is possible to program the volume, the Time: MINUTES [from 0 to 9]
type of sound, the end of match warning and the Defines the minutes of duration of the contest.
pre-10 sec warning. (please see Programming Use the “+” and “-” keys to change the value.
chapter). When the Sound volume = [0], [#] Press continuously to vary the speed.
appears on the consul display in front of the Press “NEXT” to pass to the following parameter
chronometer and no signal is emitted at the or “PROG IN-OUT” to end the programming.
expiry of the time.
Time: SECONDS [from 0 to 59]
Defines the duration in seconds of the contest.
Sound volume: [3 - 2 - 1 - 0]
Defines the intensity of sound; selecting: [3] =
High , [2] = Medium , [1] = Low , [0] = Off.
Sound type: [1 - 2 - 3]
Defines the type of sound at the end of time;
selecting: [1] = ringing sound, [2] = continuous
sound , [3] = intermittent sound.
Pre-end warning: [from 0 to 60sec]
at intervals of 1sec.
Defines how much time remains until the end of
the contest through the emission of a warning
signal. If set at =[0] the signal will not be emitted.
Pre-10sec warning: [from 0’ 0” to 0’ 9”]
PROGRAMMING at intervals of 1sec.
Language selection Defines, during the 10sec count, the amount of
Press the “PROG IN-OUT” key for 2sec and then seconds before the warning signal is emitted.
using the “+” and “-” keys to select the language If set at =[0] the signal will not be emitted.
desired.
Press the “PROG IN-OUT” key again to end the Score difference for the victory: [from 3 to 99]
language programming. Defines how many points of advantage must have
an athlete to be considered the winner. The
The scoreboard can be turned to CONTEST victory is indicated by the blinking of his score.
mode, after pressing “NEW Contest”, or
TRAINING mode, after pressing “NEW
Training”. According to the last mode of function Menu for TRAINING programming
selected, it is only possible to access or modify [ “TRAINING PROGRAMMING” ]
the parameters relevant to the function chosen,
after entering into the programming section with Action time: MINUTES [from 0 to 9]
the “PROG IN-OUT” key. Determines the time of action. Modify the value
with the “+” and “-” keys. Press continuously to
Press the “PROG IN-OUT” key to enter and exit vary the speed. Press “NEXT” to pass to the
from programming. following parameter or “PROG IN-OUT” to end the
Use the “+” and “-” keys to modify the value of programming.
the parameter visualized and press continuously
to vary the speed. Use the “NEXT” key to pass Action time: SECONDS [from 0 to 59]
to the following parameter. Determines the seconds of the Action time.
Pause time: MINUTES [from 0 to 9]
Determines the minutes of the Pause time
following the Action.
LINKING UP DIFFERENT SCOREBOARDS
It is possible to link up different scoreboards,
situated in different locations, thus providing a
better visibility to the public and to the athletes.
For this objective, it is sufficient to use a
common and easily available 4 wire telephonic
cable with RJ11 connectors; insert one
connector to the “OUT” connection, situated on
the left side of the number 1 scoreboard consul,
and the other connector to the “IN” connection of
scoreboard 2 where the display is repeated.
Cables of 2.5m, 15m, 30m, and 100m are
available by request.
Using this scheme it is possible to connect
various scoreboards in cascade.
ENGLISH
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